Category: Pandasaurus Games


Posted on /by Nathan McNair/in Dinosaur Island, King's Life, News, Pandasaurus Games, Red Scare, State of the Saurus, Wasteland Express Delivery Service/ 1

State of the Saurus – July 18, 2017

About a year ago this was a semi-irregular blog post that we would post on our website to let you know what we are doing, what we have going on and what you have to look forward to.  Then, like lots of good ideas it sort of fell by the wayside because the business of making board games got in the way.

This is the official relaunch of State of the Saurus.  It will likely morph into a multi-media thing over the next few weeks in the way of a video blog and may include things like interviews with our friends in the industry, designers we work with, etc.

So, what’s going on in Pandaland?  A lot actually, and we’ll start with a warning, there are going to be lots of instances of “Project I can’t talk about” in this week’s post.

A friend appears

Last Friday JR Honeycutt made the 3.5 hour drive down from Ft. Worth Texas to come hang with us.  Well, hand with us and give us the first look at one of our 2018 game releases.  We’ve heard a lot of good buzz about playtests from other publishers and game designers but had not actually seen this secret project ourselves.

Also, he brought Kolaches from Czech Stop in West, Texas (the city, not the direction).  If you have not had these, I am sorry.  It’s a rite of passage of the drive from Austin/San Antonio to the DFW metroplex.  Halfway between both cities and just North of Waco.  You can wait in-line for the confections for upwards of 30 minutes and it’s super worth it.

On Friday night Molly and I played the game ourselves while JR took notes.   Everything about this was far more amazing than I can imagine.  You are all in for a hell of a treat come next Summer.  It’s one of the most amazing experiences I’ve had playtesting one of our games.  JR and his [REDACTED] co-designer have done a hell of a job [REDACTED ENTIRE SENTENCE].

Saturday we invited some friends and family over to play through the game a few times while we took notes.  A couple of good notes that we took away and will make a few slight tweaks to the reward system for [REDACTED].  Overall, that playtest went really well.  Gamers and non-gamers alike were at the table and everyone could follow along and have fun.  We’ll show the game to [redacted] at GenCon and probably have to travel to [redacted] for final approval of everything.

Saturday night we headed up to the Emerald Tavern (a game café in North Austin) and took a look at Restoration Games’ Downforce along with Hunter from Steve Jackson Games and Brent from Studio Woe (Gruff).  The game is really something special.  Though, I think I commented that they took the best game about the best Southern sport and turned it into some kind of fancy New England/European open wheel racing.  Something lots of people don’t know about me is that I was a young red-neck child which included traveling to Talladega, Darlington and Bristol for Nascar races.  Which means, I owned and played a ton of Downforce in a previous iteration when it was called Daytona 500.  The game is very true to the feeling of that game, but has streamlined the bidding process in a way that works *really* well.  This is a game you should all be playing.

Wasteland Express Delivery Service

Wasteland Express Delivery Service finally hit our warehouse and is now starting it’s journey to customers who pre-ordered the game with us on our website.  It will be released to FLGS and OLGS day and date with GenCon, and boy do we have some fun marketing and events coming up for that.

We will communicate more later, but we will have IN STORE demos of the game the week of GenCon.  So, for all you GenCant’ers out there we’ll have something fun for you to do the week of Wasteland release.

Wasteland express is completely 100% sold-out at the publisher level, and it looks like more than a few stores are also sold out.  So, if you want a copy of the game at release you have a few options 1) Call your FLGS and make sure they have a copy with your name on it.  2) Find us at GenCon.  We have copies for sale there, but suspect we will sell out during the show.  So, come to our booth early and often.

We are going to have a re-print of WEDS hitting in October of 2017 with another smaller shipment in November of 2017.  So, if you missed out on the first printing you will be able to get it this holiday season.  We stepped out on a bit of a ledge here with this reprint (it’s larger than the first printing), so it would mean the absolute world to us if you let your FLGS and OLGS know how much you want WEDS.  We’re doing a lot of marketing on our end, but we can only do so much without the help of our fans.

Also, get ready because in early August we will have a content creation contest for Wasteland Express.  We will be putting up on dropbox *all* of our PSD file templates for the Event deck, Raider Deck, Ally Deck, 3 factiond decks and priority-first-class-contract decks.  We may even put up files for the creation of new Truckers.  This will allow the Wasteland Express community to create original content for the game that looks as good as the existing in-game assets.  We will be selecting winners to get a free copy of Wasteland Express for their work, so get to brain storming what you would like to see in the world of Wasteland Express.

Also, if you haven’t been keeping up, some of the early WEDS reviews are in.  Geek and Sundry, Ars Technica, Bleeding Cool and Man Vs Meeple have all fallen in love with Wasteland Express.  Charlie and Raf of G&S and Ars have both named it to their top 5 games of the year to this point.  It’s always great seeing the early reaction to a product be as good as you thought it would be.  After years of blood, sweat and tears going into this game, it’s really validating.

Other things

Lots of other stuff this week.

  • We got final-final confirmation that Red Scare and King’s Life will make GenCon and hit retail in September after that.
  • We are about to get proofs of Dino Island plastic bits, which is really really exciting and once we confirm everything looks good we’ll have a better idea on pinning down when the game will ship.
  • We got our final 2017 game off to the printers. I can’t talk about it till GenCon, but oh man this is something really cool and very very unique.  Should have a mass-produced copy at GenCon as well to show off on camera.

I think that is it for this week’s State of the Saurus!  Thanks for checking it out, and be sure to come back next week where I’ll spend some time talking about games that we’ve been playing (I could have spent a lot more space here about a great Scythe playthrough, Great Western Trail or Flipships).

Till next week,

  • Nathan

 

Posted on /by Molly Wardlaw/in Diamonsters, Fire and Axe, Machi Koro, Machi Koro Harbor Expansion, News, Pandasaurus Games

Pandasaurus & IDW Games Holiday Gift Guide & Contest!

IDW GIft Guide Pic

IT’S HERE!

THE 2015 IDW & PANDASAURUS GIFT GUIDE is the answer to all of the gamers (and soon to be!) gamers in your life you’re scratching your head about! From Stocking Stuffers to Family Games to full-on AP inducing Gamer’s Games, we’ve got it all sorted and explained.

Once you’re done perusing, check out our handy-dandy FLGS locator to find your precious! If you don’t have a local store near ya, “Diamonsters,” “Machi Koro” and “Machi Koro: Harbor Expansion” are at Barnes & Nobles and “Machi Koro” is now officially in Targets across the US!

To celebrate and spread the word about our guide, we’re launching a 12 Days of Holiday Guide Gift Giving Contest across ours and IDW’s social sites! EACH DAY a different game from our guide will be featured and up for grabs! Starting TODAY with “Diamonsters”! Check out Facebook, Twitter & Instagram for a chance to nab it!

Happy Holidays and Happy Gaming!!

 

~Team Pandasaurus

Posted on /by Molly Wardlaw/in Diamonsters, Fire and Axe, Machi Koro, Pandasaurus Games

Pandasaurus Games Takes a Bite Out of Gen Con

gen con pands

Gen Con 2014 – Pandasaurus Games took Indianapolis last week for the mother of all board game conventions: Gen Con. Well, in the US (apologies to Essen), and lots happened. Games were played, tournaments were held and no sleep was had.

So, let’s break it down: The biggest Gen Con Panda S buzz with a bullet was the one and only Machi Koro. We had more interested gamers that we could handle—luckily we had a crew of intrepid, really, really good-looking and talented demoers, whom we are eternally grateful to! Seriously, as in, we probably owe them our first-born. (Oops. Shouldn’t have said that out loud. They’re gunna be coming for Johnny!) Of course Nathan held his fair share of Gen Con Machi Demos as well. Machi Koro Demoing is now listed on his LinkedIn. I did exactly one demo, turned bright red and apologized profusely when N took over and, you know, actually explained the game in a coherent manner. God bless the sweet gamer that insisted that I, “did a great job.” I owe you. Second born… maybe?

Continuing with the Machi Fever, we held a very successful (and nasty!) tournament on Thursday. Machi fans are fighters! We’d never seen so many coffee shops and purple cards! Oh, my! Winners of each round won a custom Machi Koro play mat and the crowned king won a prized copy of Machi itself. He was eager to test ways to make it meaner. Machi will be in y’alls’ paws in just a few weeks! We promise!

Other buzziness was IDW/Panadaurus’ upcoming X-Files board game. Fans were lucky enough to have the great Kevin Wilson demo the game at various times in the booth. Ain’t nothing like a demo from the man that made the game! You can get all the Mulder and Skully you can handle come October! If you missed Kevin at the Con, be sure to keep an eye out for the BGG News Gen Con 2014  vid of he and Nathan talking about/explaining the game for all of you lovelies!

Speaking of the camera, Nathan got another shot at trying to look less goofy onscreen with the BGG livestream vid of us explaining Diamonsters. At least I was there to make Nathan look like a thespian. That will also be on YouTube, keep one eye open. Lastly, we had two HUGE Gen Con announcements. Pandasaurus is taking on the out of print grail game, Fire and Axe, and the much buzzed about, oil-hungry euro, Wildcatters. In case you don’t know what to think about ‘Catters, the boys of Shut Up & Sit Down deemed it the Gen Con “game we’re most excited about.”

In between the above was breaking the bank on all of the board games we have been drooling over in the last few months, one billion gallons of convention-grade coffee and Nathan sleepwalking into a merry band of cosplay minstrels.

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Posted on /by Nathan McNair/in Pandasaurus Games

IDW Games

IDW Games

San Diego, CA (October 5, 2013) – As IDW Publishing looks forward to celebrating its 15th year as a leader in the comic-book industry, they are proud to announce a partnership with board-game giant, Pandasaurus Games, for the launch of a new division, IDW Games.

“We’re well known for diversity at IDW, in the world of entertainment and comics,” said CEO & Publisher Ted Adams.“With all of the great properties we publish, it seemed natural that a lot of them would make fantastic games. We’ve found the perfect partner in Pandasaurus Games to help us make that happen.”

2687830 Days Game_LG“We at Pandasaurus Games are thrilled to be working with the talented team at IDW to develop incredible games built on the amazing worlds of their comics. The wealth of creative talent that IDW has worked with is unmatched. More than that, their comic books create living breathing worlds that drip theme and beg readers to dive into headfirst. We can’t wait to help bring these worlds to life for gamers everywhere. Pandasaurus and IDW are committed to working hand in hand with world class designers and artists to build original experiences from the ground up based on the living worlds created in the pages of IDW comics,” said Pandasaurus President/Founder Nathan McNair.

IDW Games will specialize in high-quality big-box games developed around several of IDW’s key properties, beginning in the late spring of 2014 with Kill Shakespeare and 30 Days of Night. Readers and gamers alike will now be given the chance to battle the Bard or the vampires of Barrow, Alaska in these tabletop games developed by the same game designers that brought us the critically acclaimed fan-favorite, Yedo.26878Kill Shakespeare_LG

We’re incredibly excited to move into tabletop gaming and give fans a way to spend even more time with their favorite titles. This is a very strong pair of games to launch right out of the gate, and over the next few months we’ll be making more major announcements that should have the gaming community buzzing,” said IDW New Business Development Director Jerry Bennington.

IDW Gaming will be making a series of major announcements in the coming months. To subscribe to their newsletter you can visit www.IDWGames.com today and be sure to sign up for Pandasaurus Games Mailing list to keep up on all of the news on our end!

About Pandasaurus Games

Pandasaurus Games is an award winning hobby board and card game publisher hailing from Austin, TX.  We’re known for such hit games as Tammany Hall, Yedo, Firenze, Great Fire of London and Lost Valley.  

Pandasaurus Games LogoAbout IDW

IDW is an award-winning publisher of comic books, graphic novels and trade paperbacks, based in San Diego, California. Renowned for its diverse catalog of licensed and independent titles, IDW publishes some of the most successful and popular titles in the industry, including: Hasbro’s The TRANSFORMERS, G.I. JOE and MY LITTLE PONY; Paramount’s Star Trek; Nickelodeon’s Teenage Mutant Ninja Turtles; 2000AD’s Judge Dredd; The Rocketeer; Toho’s Godzilla; Wizards of the Coast’s Magic: The Gathering and Dungeons & Dragons; and the Eisner-Award winning Locke & Key series, created by best-selling author Joe Hill and artist Gabriel Rodriguez. IDW is also home to the Library of American Comics imprint, which publishes classic comic reprints, Yoe! Books, a partnership with Yoe! Studio, and the multiple award-winning Artist’s Edition imprint. 
 
IDW’s critically- and fan-acclaimed series are continually moving into new mediums. Currently, Jerry Bruckheimer Films and Disney are creating a feature film based on World War Robot; Dwayne “The Rock” Johnson and Warner Brothers are producing a film based on Ashley Wood’s Lore; and Michael Bay‘s Platinum Dunes and Sony are bringing Zombies vs. Robots to film.

Posted on /by Nathan McNair/in Pandasaurus Games, Yedo

Game Take Away

Help us celebrate the announcement of our new games for 2013 by taking them from us!

We will be giving away 1 game away for every new 100 followers we get on Facebook, Twitter and our mail list combined!  This is your chance to take our games from us by following us on Twitter, Facebook and our mailing list and sharing it with your friends, family and gaming groups.  The more people that follow us, the more games you take!  We’re going to cut off at a maximum of 10 games (though we may give away more) and will have to limit the contest to the United States due to shipping costs!

Firenze Board

 

It’s super easy to follow Pandasaurus, and we promise we won’t spam up your inbox!  We typically only send out news when games are announced, released or when we are giving something away.

We couldn’t be happier about our new line-up of games.  Firenze is an amazingly deep game with a quick playtime and great mechanics from the designer of Andreas Steding (designer of  Hansa Teutonica).  Yedo is a great worker placement game that Tom Vasel has named one of his top 10 workers placement games of all time and said of the game “If you played Lords of Waterdeep but found it wanting, this takes it up a notch”.  New Amsterdam is also a great game that Drive-Thru reviews has placed on their top 5 games of 2013 that is an amazingly tight Euro with a playtime of 60 minutes.

Don’t forget to check out our game pages for Yedo, Firenze and New Amsterdam!

So, get the word out there and Take our Games!

Subscribe to our mailing list


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Posted on /by Nathan McNair/in Pandasaurus Games

Say hi to Weiqi

We here at Pandasaurus Games are proud to introduce the world to Weiqi, our amazing mascot!
We received a ton of great entries (really, more than 300!) over the last few weeks and can’t believe how creative our fans are.  We had some amazingly good entries, so we would like to thank everyone who helped in the naming contest for our Pandasaurus, but there could be only one winner and it’s Pastor Mora!  So it looks like we’re paying shipping costs to Argentina for every game we ever produce.  More expensive than we bargained for, but well worth it!

When we heard the name Weiqi we knew it just fit the Pandasaurus.  It’s almost as if Weiqi was his name all along and we were just waiting for someone to tell us.  Weiqi is the original Chinese name for the game most of us know as Go.  It fit perfectly, as Pastor Mora put it “It’s short, it’s cute, it’s ancient like your dino, it’s Chinese like his panda part, and it’s gaming-related to one of our most beloved game ancestors.”

I sat down (well, virtually sat down) with Pastor Mora and asked him a few questions about himself and Weiqi:

Weiqi is an amazing name, how did you come up with it?

Well, I’m very fond of ancient oriental cultures. I studied Japanese (unfruitfully) for years and even designed my own game on the classic Chinese novel Romance of the Three Kingdoms. So I had a baggage of ideas to pick from.

Weiqi is the original ancient Chinese name of the game Go (we know for its Japanese name). It’s short, it’s cute, it’s ancient like your dino, it’s Chinese like his panda part, and it’s gaming-related to one of our most beloved game ancestors. So I thought it was very suitable.

When the talented Damian Isherwood first showed us his design for the Pandasaurus we were smitten, what did you think of the mascot?

It instantly made think about my boys (aged 1.5 and 3). They are cute and huggable, but can easily tear things down to pieces if you let them loose. It is also a very common combination for a mascot, but taken to a whole new level. Very cool.

Speaking of huggable, the other half of Pandasaurus games (my fiancee) thinks I should get a tattoo of him.  Please reassure her it’s a terrible idea.

I’m married to a French girl, so nothing sounds too weird for me. If it works for you as a couple, go right ahead! Anyways, I’ll say you keep it to your buttocks, for her private amusement.

Enough about Weiqi, how long have you been a hobby gamer?

I’m genetically ambi-undexterous, so I was very into games as a fun exercise from my early youth. I’ve been designing and playing games since I was in Elementary School. I played mostly tabletop RPG and some tactical wargames and print-and-play games with my friends. Then, about a decade ago, University, work, family, life, etc took over, and so did eurogames.

Awesome, so how did you get into hobby gaming?

I’ve been a hobby gamer since always. I had to be, to get my hands on anything to play. This is because boardgames –other than a few mainstream titles– are not something you run into here (you cannot even get Settlers of Catan in Argentina!!!). I had to start my own FOLGS to remedy that!

Awesome, any favorite games?

In my youth, the few games I had were my favorites, but above all History of the World (not the Brief one). Now that I have a huge variety of games available, I’ve actually turned to be very promiscuous regarding my favorite game. I immediately fall in love with a game, only to trade it away for the next fancy title I run into. Over the years, I have dated Saint Petersburg, Ys, Caylus Magna Carta, Shogun, Thunderstone, Macao, and Navegador.

Any big gaming moments that stick out in your mind?

The last session of an eight months RPG campaign I wrote and mastered. It took about 14 straight hours. Memorable. The first time my group played Twilight Imperium. A couple of 3-hour tutorial setups and a full game. It also took about 14 hours. Epic. And lastly, Troy appointing me his successor as Geek of the Week in BGG. That took me the whole week! Something I trust my geeky grandchildren will tell their friends with pride.

A lot has been made of Tammany Hall as a “holy grail” game for a lot of gamers, do you have any holy grail games?

Oh, I have a ton. Right now, I close my eyes at night and dream about the latest edition of Rallyman (with Dirt and the cool mini metal cars), the 3rd cool-looking edition of Dominant Species (not the previous prototype), the Spanish edition of Twilight Struggle or playing Epic Thunderstone over Yucata. Unfortunately, sleeping is something that doesn’t happen to me too often for the last 3 years. Ahh… those little pandasaurus… you’ve got to love them…