Category: Red Scare


Posted on /by Nathan McNair/in Dinosaur Island, King's Life, News, Pandasaurus Games, Red Scare, State of the Saurus, Wasteland Express Delivery Service/ 1

State of the Saurus – July 18, 2017

About a year ago this was a semi-irregular blog post that we would post on our website to let you know what we are doing, what we have going on and what you have to look forward to.  Then, like lots of good ideas it sort of fell by the wayside because the business of making board games got in the way.

This is the official relaunch of State of the Saurus.  It will likely morph into a multi-media thing over the next few weeks in the way of a video blog and may include things like interviews with our friends in the industry, designers we work with, etc.

So, what’s going on in Pandaland?  A lot actually, and we’ll start with a warning, there are going to be lots of instances of “Project I can’t talk about” in this week’s post.

A friend appears

Last Friday JR Honeycutt made the 3.5 hour drive down from Ft. Worth Texas to come hang with us.  Well, hand with us and give us the first look at one of our 2018 game releases.  We’ve heard a lot of good buzz about playtests from other publishers and game designers but had not actually seen this secret project ourselves.

Also, he brought Kolaches from Czech Stop in West, Texas (the city, not the direction).  If you have not had these, I am sorry.  It’s a rite of passage of the drive from Austin/San Antonio to the DFW metroplex.  Halfway between both cities and just North of Waco.  You can wait in-line for the confections for upwards of 30 minutes and it’s super worth it.

On Friday night Molly and I played the game ourselves while JR took notes.   Everything about this was far more amazing than I can imagine.  You are all in for a hell of a treat come next Summer.  It’s one of the most amazing experiences I’ve had playtesting one of our games.  JR and his [REDACTED] co-designer have done a hell of a job [REDACTED ENTIRE SENTENCE].

Saturday we invited some friends and family over to play through the game a few times while we took notes.  A couple of good notes that we took away and will make a few slight tweaks to the reward system for [REDACTED].  Overall, that playtest went really well.  Gamers and non-gamers alike were at the table and everyone could follow along and have fun.  We’ll show the game to [redacted] at GenCon and probably have to travel to [redacted] for final approval of everything.

Saturday night we headed up to the Emerald Tavern (a game café in North Austin) and took a look at Restoration Games’ Downforce along with Hunter from Steve Jackson Games and Brent from Studio Woe (Gruff).  The game is really something special.  Though, I think I commented that they took the best game about the best Southern sport and turned it into some kind of fancy New England/European open wheel racing.  Something lots of people don’t know about me is that I was a young red-neck child which included traveling to Talladega, Darlington and Bristol for Nascar races.  Which means, I owned and played a ton of Downforce in a previous iteration when it was called Daytona 500.  The game is very true to the feeling of that game, but has streamlined the bidding process in a way that works *really* well.  This is a game you should all be playing.

Wasteland Express Delivery Service

Wasteland Express Delivery Service finally hit our warehouse and is now starting it’s journey to customers who pre-ordered the game with us on our website.  It will be released to FLGS and OLGS day and date with GenCon, and boy do we have some fun marketing and events coming up for that.

We will communicate more later, but we will have IN STORE demos of the game the week of GenCon.  So, for all you GenCant’ers out there we’ll have something fun for you to do the week of Wasteland release.

Wasteland express is completely 100% sold-out at the publisher level, and it looks like more than a few stores are also sold out.  So, if you want a copy of the game at release you have a few options 1) Call your FLGS and make sure they have a copy with your name on it.  2) Find us at GenCon.  We have copies for sale there, but suspect we will sell out during the show.  So, come to our booth early and often.

We are going to have a re-print of WEDS hitting in October of 2017 with another smaller shipment in November of 2017.  So, if you missed out on the first printing you will be able to get it this holiday season.  We stepped out on a bit of a ledge here with this reprint (it’s larger than the first printing), so it would mean the absolute world to us if you let your FLGS and OLGS know how much you want WEDS.  We’re doing a lot of marketing on our end, but we can only do so much without the help of our fans.

Also, get ready because in early August we will have a content creation contest for Wasteland Express.  We will be putting up on dropbox *all* of our PSD file templates for the Event deck, Raider Deck, Ally Deck, 3 factiond decks and priority-first-class-contract decks.  We may even put up files for the creation of new Truckers.  This will allow the Wasteland Express community to create original content for the game that looks as good as the existing in-game assets.  We will be selecting winners to get a free copy of Wasteland Express for their work, so get to brain storming what you would like to see in the world of Wasteland Express.

Also, if you haven’t been keeping up, some of the early WEDS reviews are in.  Geek and Sundry, Ars Technica, Bleeding Cool and Man Vs Meeple have all fallen in love with Wasteland Express.  Charlie and Raf of G&S and Ars have both named it to their top 5 games of the year to this point.  It’s always great seeing the early reaction to a product be as good as you thought it would be.  After years of blood, sweat and tears going into this game, it’s really validating.

Other things

Lots of other stuff this week.

  • We got final-final confirmation that Red Scare and King’s Life will make GenCon and hit retail in September after that.
  • We are about to get proofs of Dino Island plastic bits, which is really really exciting and once we confirm everything looks good we’ll have a better idea on pinning down when the game will ship.
  • We got our final 2017 game off to the printers. I can’t talk about it till GenCon, but oh man this is something really cool and very very unique.  Should have a mass-produced copy at GenCon as well to show off on camera.

I think that is it for this week’s State of the Saurus!  Thanks for checking it out, and be sure to come back next week where I’ll spend some time talking about games that we’ve been playing (I could have spent a lot more space here about a great Scythe playthrough, Great Western Trail or Flipships).

Till next week,

  • Nathan