Available November 2016
The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae and perhaps even a beastly black hole or two. It’s all up there for the finding. At the Royal Hinterland Observatory, endless, elaborate sky formations are within reach of discovery—but you’ll have to lay claim before your fellow astronomers nab the glory for themselves. STARFALL is a clever game of wits and quick thinking, where the aim is to obtain the most impressive portfolio of cosmic curiosities.
This November, StarFall lands on tabletops worldwide! In StarFall, two to four players will play as prestigious astronomers observing the night sky and competing to discover elaborate formations in the sky. Designed by Scott Almes (Tiny Epic Kingdoms, Harbour, Tiny Epic Western, Tiny Epic Galaxy) and published by the team behind Machi Koro and The Game, StarFall is 30 minutes of all-ages fun.
What Others are Saying
“StarFall is likely the most elegant game I’ve designed so far the rules are dead simple and can be taught in five minutes. However, each decision you make is going to be hard. Those simple actions turn out not to be so simple after all. The beauty of the game really comes out as you see how the game’s economy unfolds through resource scarcity and player brinkmanship. I’m very proud of this streamlined yet intense little euro game, and Ian’s awesome art for the game is just icing on the cake.”
– Scott Almes, designer
“StarFall is a once in a blue moon mix of deep strategy and simple rules. As a board game publisher, we are obviously pitched a lot of games. Some games are good, some games aren’t. Every now and then you see a game and instantly you know you have something very very special on your hands. I saw it with Machi Koro and The Game, and I saw it with StarFall. There are 3 rules to the game. That’s it. 3. And yet, the decisions are tense and the gamesmanship of figuring out what other players might do on their turn kept me coming back to the StarFall prototype again and again. It’s that combination of simple rules and deep strategy that drives some of the biggest recent hits in our industry. Obviously Machi Koro is one, but you see that same sort of simple tension in games like Splendor and Codenames. StarFall is a game that I think you’ll find a lot of people agreeing with as a game ready to pick up the baton from some of these other fantastic games from the last few years. Scott Almes has done a masterful job with the design of this game, and Ian O’Toole has knocked it out of the park with wistful art design that I will appeal to anyone and everyone!”
– Nathan McNair, Publisher