The Space Race was a lie.
Look, it's not that the moon landing was faked. It happened. Neil hates the conspiracy theories. The lie is that we ever wanted to go to the moon. We needed a spectacle to show the people. To justify the massive budgets. The agencies.
Neil stepped on a rock 239,000 miles from Earth. Big deal. I stepped on an Exoplanet circling Ursae Majoris 18 months earlier. It's a one-way trip - so there ain't any going home. No ticker tape parade for me, but that's ok. I'm here for my country.
See, the Russians beat us here by a few months. Japanese showed up a few weeks after us. We'll colonize this planet for America. Because there isn't a choice....
Godspeed is an exoplanet colonization game where various nations exploit the natural resources of the newly found planet Minos in the shadow of the Cold War. The player who best establishes their foothold on the new planet will win the game.
What the press is saying
Godspeed requires your attention, but won't abuse your nerves. It's just the right level of nerve-wracking.
A unique title in a crowded field of worker placement games, where your workers are used in three different ways each with their own distinct value.
It is a worker placement game at heart, however there are a number of other different kind of mechanisms that you have to consider.
There’s some really cool concepts in this game. There’s a really nice flow in this game.
An interesting take on the worker placement game – mostly because the game makes you make a few more decisions with what to do with your workers rather than race to occupy spaces for actions.
I had a lot of fun playing it. For the game being as big and rule-heavy as it was, I feel like I caught on really easily.
|Dimensions||11 x 11 x 3 in|