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Designer Diary: Mental Blocks
When I make games, I typically start from a feeling or big moment I want people to experience: What kind of emotional reactions do I want during play, and what...
Designer Diary: Mental Blocks
When I make games, I typically start from a feeling or big moment I want people to experience: What kind of emotional reactions do I want during play, and what...

Designer Diary: Dead Man's Cabal
There is a common question among board game designers when it comes to starting a new project: mechanisms first, or theme first?Oddly, the design for Dead Man's Cabal started with a component....
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Designer Diary: Dead Man's Cabal
There is a common question among board game designers when it comes to starting a new project: mechanisms first, or theme first?Oddly, the design for Dead Man's Cabal started with a component....
1 comment