Aurum
Aurum
A must-not follow trick-taking game!
After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that's left is to perfect the formula, repeating the experiments to find the perfect combination of metals that produce the purest gold.
In this competitive trick-taking game you can earn points by either collecting Gold or by correctly bidding how many tricks you will win. However unlike many trick-taking games, Aurum uses a must-not follow card playing system. Cleverly anticipate which cards may be played to win the game!
Accolades:
- Tantrum House Ladies Top 10 of 2023
- Tantrum House Guys Top 10 of 2023
- Casual Game Insider Winter 2024 - Recommended
Links:
- Rulebook
- Board Game Geek
- Media kit
30-45 Minutes
3-4 Players
Age group
100K+ Happy customers
Beautiful cards but a learning curve
There was definitely a learning curve when I started learning this game, but it goes a lot faster if you look at product reviews or youtube "how to play" videos! The main reason I was getting confused was because the art looked so beautiful and detailed, I started equating that to the game's play mechanics and I made it a lot harder than it actually was. The cards are a little taller and a little thinner in the sides than normal "conventional" playing cards, but they're made of sturdy cardstock and they are SO SO beautiful. The game play is nicely paced and very fun, and it's definitely something you can have a conversation going on while playing. Highly recommend trying out this game, it looks so cool and it's fun to play!
This is basically spades but with different suites and some light rule changes. So, with that in mind, our group didn't have any issues learning the game. We've all played different trick taking games before so I'd say we are vaguely experienced when it comes to the genre. We played with 3 but are looking forward to try the team aspect of the 4 player rules.Suite colors could be difficult for people who have issues differentiating colors. The cards also have symbols on them but they're a bit more muddled compared to the colors. I would say that this game is not for young children (under 10) unless your child can play spades with no issues.
Super fun game! Really easy to learn!
This is a very unique card game and a bit complex to play, which takes a while to get a hang of. I was surprised at how nicely made the cards are; the paper isn't thin and flimsy, and the cards are clearly printed. Also the game comes in a nice box that you can store the cards and gold nuggets in. I would not recommend this game for young children, as it is a complex and tricky game - my 4th graders loved figuring the game out! With that being said, I would say the minimum age for this game is 8 years and up. The price of the game is reasonable too.
Why people love Aurum
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TRICK-TAKING CARD GAME WITH UNIQUE GAMEPLAY
Experience a refreshing twist on traditional trick-taking games with the innovative must-not follow card system in Aurum. Strategically play your cards to avoid matching the lead suit, challenging your anticipation and decision-making skills. -
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CHALLENGING STRATEGY GAME
Engage in a captivating battle of wits as you anticipate your opponents' moves and cleverly plan your own. With the must-not follow mechanic, every card you play can influence the outcome of the round, requiring careful calculation and tactical thinking. -
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IMMERSIVE ALCHEMY THEME
Immerse yourself in the captivating world of alchemy, where the pursuit of transmuting metals into gold takes center stage. With Aurum, Pandasaurus Games has beautifully woven an engaging theme into the gameplay, allowing you to embark on an immersive and thrilling adventure of alchemical mastery.
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What the press is saying
If you love trick-taking games and want something that's a little mind-bendy to play, then Aurum is one I recommend.
All the twists come together quite nice to give you a very different way of playing trick-taking that's very engaging.
I really like the game. I think it does must-not follow in interesting ways.