Aurum

Aurum

Regular price $14.95
Sale price $14.95 Regular price

A must-not follow trick-taking game!

After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that's left is to perfect the formula, repeating the experiments to find the perfect combination of metals that produce the purest gold.

In this competitive trick-taking game you can earn points by either collecting Gold or by correctly bidding how many tricks you will win. However unlike many trick-taking games, Aurum uses a must-not follow card playing system. Cleverly anticipate which cards may be played to win the game!

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30-45 Minutes

3-4 Players

7+

Age group

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Customer Reviews

Based on 10 reviews
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A
Amazon Customer
A unique trick taking game

Beautiful cards but a learning curve

K
Kale
Super fun new game, beautiful card art!

There was definitely a learning curve when I started learning this game, but it goes a lot faster if you look at product reviews or youtube "how to play" videos! The main reason I was getting confused was because the art looked so beautiful and detailed, I started equating that to the game's play mechanics and I made it a lot harder than it actually was. The cards are a little taller and a little thinner in the sides than normal "conventional" playing cards, but they're made of sturdy cardstock and they are SO SO beautiful. The game play is nicely paced and very fun, and it's definitely something you can have a conversation going on while playing. Highly recommend trying out this game, it looks so cool and it's fun to play!

L
Liz
Easy to pick up, pretty cards

This is basically spades but with different suites and some light rule changes. So, with that in mind, our group didn't have any issues learning the game. We've all played different trick taking games before so I'd say we are vaguely experienced when it comes to the genre. We played with 3 but are looking forward to try the team aspect of the 4 player rules.Suite colors could be difficult for people who have issues differentiating colors. The cards also have symbols on them but they're a bit more muddled compared to the colors. I would say that this game is not for young children (under 10) unless your child can play spades with no issues.

D
Damien S.
Super fun game!

Super fun game! Really easy to learn!

K
Kim
Fun game, but is complex to play. 8 years old and up.

This is a very unique card game and a bit complex to play, which takes a while to get a hang of. I was surprised at how nicely made the cards are; the paper isn't thin and flimsy, and the cards are clearly printed. Also the game comes in a nice box that you can store the cards and gold nuggets in. I would not recommend this game for young children, as it is a complex and tricky game - my 4th graders loved figuring the game out! With that being said, I would say the minimum age for this game is 8 years and up. The price of the game is reasonable too.

J
Jeffrey Van Wagoner
Team-based trick taking game

I have played other trick-taking games like Hearts, Beast, The Crew, and Wizard. Beast and Wizard, in particular, share the mechanic of bidding for the number of tricks you think you will win. Aurum takes that formula and adds some exciting twists.With four players, the game is played in two teams. Even if you cannot win the team's bid, you can assist your teammate and sabotage the other team. Moreover, losing a trick will give you the coveted gold cards. Gold cards trump other suits or, if not played, give you points at the end of the round. It is possible to win a game with gold card points even if you do not win your bid. Teams can also change their bids halfway through a round, allowing you to adapt as the game progresses.There is more strategic depth and less puzzliness here than in other trick-taking games. It is a difference that I like. It comes in a compact box with linen-finished cards and other components. Not all is perfect, however. The instructions could use some polishing, and we had to house-rule a few things that were not clear. We decided that the team's bid applies to each team member individually instead of summing tricks collectively won.We did not try the three-player variant, but this worked well for my family as a four-player game. My seven-year-old grasped it, and my wife and I appreciated the strategic depth. This one will make repeat appearances on our table.

R
Rob
Tricky to learn, but allows for really interesting strategy!

Ok, this isn't a game you just pick up and learn as you go. You need to read the rules thoroughly.If you don't have time to read the whole review, then here is my summary:- Huge recommendation if you like strategy- Cards are high quality- Color blind people might struggle (symbols are far less prominent than colors)Ok, onto the in-depth details. I won't rehash all the rules, but what you need to know is this:- Highest card wins tricks, which are worth points- Lowest card wins Gold, which is worth points (but has limited quantities)- Ties go to the most recently played cardThose 3 basic premises really change the strategy of the game!Most trick-taking games, you either are going to win the trick, or you are going to sluff off unwanted cards, but in this game, there are NO unwanted cards, which is a real mind job, but also allows for some cool strategy.So, for example, if I lead with a 10 (the highest card) I'm not sure to take it, because anyone else can play a 10, and a tie will go in their favor. So if the next person plays a 3 (to try to secure some gold), then the remaining players will either need to play a 3 or lower, to get gold, or a 10 or trump to win the trick.As the gold runs out (usually 1s and 2s), then the "lowest card" isn't as valuable, except to block someone from taking a higher gold (the higher golds are worth more points).Lemme highlight just 1 more weird scenario, to highlight how good the strategy is in this game.Let's say there are 4 players, and I play last this turn. The first 3 all wanted the trick, so they all play 9s. Now I could play a low card, and get some gold, BUT since the high golds are worth more, then I really want to play a 7 or 8 and get the most valuable gold. *SO* the 3 people who went first are not only risking losing the trick and wasting a high card, but they are also risking leaving the door open for someone to score a valuable gold.This means that numbers up and down the spectrum are ALL valuable. There is no "sluffing" because you just can't know what will be super valuable to score you some points!Lastly, instead of leading a suit that everyone has to follow, this game is inverted. No one can play any color that has already been played that round. So while you can still block things a bit (especially if you somehow know someone like a certain color), you can only block it by playing that color. So the leader has far less control in that arena than most trick-taking games. This again makes for some highly unique strategies that I have not seen in other trick-taking games.I'm a huge fan! This game is one of our favorites now, and it works great for our family of 4, because then we can play partners, so each team gets 1 adult and 1 kid.

Z
ZACHARY

great new trick-taker!

N
Newshoes
Fun and entertaining but complex

This is a really high quality game that is really fun to play and it involves a lot of brain power -it won't be good for a quick game among friends for a light evening - but it would be perfect for down time on a cruise or vacation where you actually have the time to put into playing a good game!The cards are really high quality and the pieces are well made. I like the compact box and presentation.

B
Bradley Nelson
Good but complex

This is a good trick taking game. It's really well designed and good quality cards. But...it's really a gamer's game. If you can't find 3-4 hardcore gamers to play with, I don't think you'll play it much. The rules are just a bit too complex for this to be a casual family or friends kind of game. Which is a shame for such a nice game. Like I said, it's really well designed, but it takes too much brain power.

4.7 out 5

Based on 10 reviews VIEW ALL REVIEWS
  • TRICK-TAKING CARD GAME WITH UNIQUE GAMEPLAY

    Experience a refreshing twist on traditional trick-taking games with the innovative must-not follow card system in Aurum. Strategically play your cards to avoid matching the lead suit, challenging your anticipation and decision-making skills.
  • CHALLENGING STRATEGY GAME

    Engage in a captivating battle of wits as you anticipate your opponents' moves and cleverly plan your own. With the must-not follow mechanic, every card you play can influence the outcome of the round, requiring careful calculation and tactical thinking.
  • IMMERSIVE ALCHEMY THEME

    Immerse yourself in the captivating world of alchemy, where the pursuit of transmuting metals into gold takes center stage. With Aurum, Pandasaurus Games has beautifully woven an engaging theme into the gameplay, allowing you to embark on an immersive and thrilling adventure of alchemical mastery.
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If you love trick-taking games and want something that's a little mind-bendy to play, then Aurum is one I recommend.

All the twists come together quite nice to give you a very different way of playing trick-taking that's very engaging.

I really like the game. I think it does must-not follow in interesting ways.